Mass Migrations
![Mass Migrations](http://marpi.frb.io/images/2/0/2/9/0/202907e2d0714760418fc30b0a5460eeebe52fdb-thumb.jpg)
Inspired by intricate ornaments of Japanese fighting robots, Mass Migrations is a generative, interactive, initially VR experience, presented without a headset.
Set up for multiplayer interaction via HTC Vive controllers, it allows players to collaboratively create giant, glittering compositions, bringing Cosimo Galluzzi's digital painting to life.
Each session begins with a procedurally generated sky and visual seed that can be extruded, extended, and augmented with the controllers. Using their controllers, players are able to paint in 3D space, with a different brush shape and color appearing with each trigger press.
![](http://marpi.frb.io/images/9/9/b/8/a/99b8a93a210447f1f82e3b354f80525450c8617c-33.jpg)
![](http://marpi.frb.io/images/b/2/b/d/c/b2bdce03330a3e592be75fb1d2a69e5f9fdd8c68-72.jpg)
Gestures are automatically mirrored, so a symmetrical image emerges, like the face of a Rorschach inkblot. Working side by side, players create enormous and complex mecha sculptures, strung together in rippling shapes that could be three-dimensional calligraphic flourishes, crystalline beads, or robotic vertebrae.
![Mass Migrations](http://marpi.frb.io/images/d/3/a/4/4/d3a4425983ee90fd390cf1123ca90f418c0ffee8-6160198.jpg)
The project started as a website allowing anyone to design their own creature with a mouse, trackpad, or inside WebVR, play down a custom animation of their design with music, or browse an infinite gallery of objects generated on the fly.
![](http://marpi.frb.io/images/7/f/8/d/c/7f8dc7e363f2fb709805e701e74d6f5c2ae59abd-nugrir14kgold-1.jpg)
![](http://marpi.frb.io/images/7/8/0/d/6/780d614bdf1b41677a0a85d951bd8bcf88e7de84-nugrir14kgold.jpg)
Mass Migrations was originally presented at 3DWebFest in San Francisco, California, in June 2016, with it's art installation premiere at Next Art Night in Los Angeles, California, in September 2016.